Half-Life 2 Cheats
Cheat modeOpen Steam, go to your "Play Games" menu, and select Half-Life 2. Right click on it and select "Properties". Click the Launch Options button then type -console. Click "Ok", then close. Double click Half-Life 2 to start the game. Once it is loaded and you are playing, press the ~ key to bring up the console. Then, enter sv_cheats 1 and press [Enter]. You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character. | Code: | Result: | | god | God mode (server only) | | give <item name> | Spawn indicated item | | buddha | Reduce your health | | hurtme <amount> | Damage player | | impulse 101 | All weapons | | impulse 102 | Skulls | | impulse 82 | Spawn a jeep | | impulse 83 | Spawn an air boat | | ch_createjeep | Spawn a scout car | | ch_createairboat | Spawn an airboat | | notarget | Ignored by NPCs | | noclip | Walk through objects (server only) | | maps | List maps | | map <map name> | Load indicated map | | developer <0-2> | Toggle developer mode; 2 is verbose | | +mlook | Enable mouse look | | hud_quickhelp/text? 1 | Show crosshairs | | mat_numtexttureunits <number> | Limit texture units | | viewmodel_fov <number> | Sets the size of carried weapon; 54 is default | | exec <filename> | Execute script file | | cl_drawhud <0 or 1> | Toggle HUD display | | cl_enablehud <0 or 1> | Toggle HUD display | | cl_showfps <0 or 1> | Toggle frame rate display | | npc_create <name> | Creates an NPC; only where NPC are allowed | | npc_create_aimed | Create an NPC aiming away from player | | picker | Toggle picker mode. | | sv_gravity <number> | Set gravity value | | sv_stopspeed <number> | Set minimum stopping speed when on ground | | sv_friction <number> | Set world friction | | sv_bounce <number> | Set bounce multiplier for physically simulated objects collision | | sv_maxvelocity <number> | Set maximum velocity of any moving object | | sv_waterdist <number> | Set vertical view fixup when eyes are near water plane | | sv_unlocked chapters 15 | All chapters unlocked next time game is played | | cl_phys_timescale <0.00-1.00> | Slow time; 1 is default | | air_density <number> | Change air density | | dsp_explosion_effect_duration <number> | Set length of explosion confusion | | mat_depthbias_normal 1 | See through walls | | cl_ragdoll_collide 1 | Disable dead bodies going through each other | | prop_debug | Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health | | sv_soundemitter_filecheck | Toggle reporting missing .WAV files | | mat_numtextureunits <number> | Limits the number of texture units; 0 lets the game decide | | impulse 203 | Deleted targeted object or person | | mat_yuv 1 | Black and white screen | | mat_yuv 0 | Color screen | | record <demo name> | Record demo | | stop | Stop recording demo | | play <demo name> | Play recorded demo | | sk_max_357 <number> | Set max ammo for .357 Magnum | | sk_max_ar2 <number> | Set max ammo for Pulse Rifle | | sk_max_ar2_altfire <number> | Set max ammo for Pulse Rifle energy orbs | | sk_max_buckshot <number> | Set max ammo for shotgun | | sk_max_crossbow <number> | Set max ammo for crossbow | | sk_max_grenade <number> | Set max ammo for hand grenades | | sk_max_pistol <number> | Set max ammo for pistol | | sk_max_rpg_round <number> | Set max ammo for RPG | | sk_max_smg1 <number> | Set max ammo for submachine gun | | sk_max_smg1_grenade <number> | Set max ammo for SMG grenades | | sk_plr_dmg_pistol <number> | Set damage value for pistol | | sk_plr_dmg_357 <number> | Set damage value for .357 Magnum | | sk_plr_dmg_ar2 <number> | Set damage value for Pulse Rifle | | sk_plr_dmg_buckshot <number> | Set damage value for shotgun | | sk_plr_dmg_crossbow <number> | Set damage value for crossbow | | sk_plr_dmg_crowbar <number> | Set damage value for crowbar | | sk_plr_dmg_grenade <number> | Set damage value for grenades | | sk_plr_dmg_rpg_round <number> | Set damage value for RPG rockets | | sk_plr_dmg_smg1 <number> | Set damage value for submachine gun | | sk_plr_dmg_smg1_grenade <number> | Set damage value for SMG grenades |
Debug modeAfter enabling cheat mode, press [Shift] + [F1] to bring up a menu. From here you can access codes like god, noclip, notarget, and many more. You can exit by pressing [Shift] + [F1] again. Map names (beta version)Use one of the following entries with the map code.
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07 Weapon namesUse one of the following entries with the give code.
weapon_357 (.357 Magnum)
weapon_alyxgun (may not work at certain times, and may cause undesired effects)
weapon_ar2 (pulse gun)
weapon_bugbait (Pheropod)
weapon_cguard (may not work at certain times, and may cause undesired effects)
weapon_crowbar (crowbar)
weapon_crossbow (crossbow)
weapon_frag (grenade)
weapon_physcannon (Gravity gun; may not work at certain times, and may cause undesired effects)
weapon_pistol (9mm pistol)
weapon_rpg (RPG)
weapon_shotgun (shotgun)
weapon_smg1 (submachine gun)
weapon_cubemap (may not work at certain times, and may cause undesired effects)
weapon_annabelle (Father Annabelle Grigori's shotgun, uses 357 magnum ammo) Weapon names (beta version)Use one of the following entries with the give code.
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat Item namesUse one of the following entries with the give code.
item_ar2_grenade (submachine gun grenades)
item_ammo_smg1_grenade (submachine gun grenades)
item_box_buckshot (shotgun ammo)
item_box_lrounds (pulse gun ammo)
item_ammo_ar2 (pulse gun ammo)
item_ammo_ar2_large (pulse gun ammo large)
item_large_box_lrounds (pulse gun ammo large)
item_ammo_ar2_altfire (pulse gun grenades)
item_box_mrounds (submachine gun ammo)
item_ammo_smg1_large (submachine gun ammo large)
item_large_box_mrounds (submachine gun ammo large)
item_ammo_smg1 (submachine gun ammo)
item_box_srounds (9mm pistol ammo)
item_ammo_pistol (9mm pistol ammo)
item_ammo_pistol_large (9mm pistol ammo large)
item_large_box_srounds (9mm pistol ammo large)
item_healthkit (large health kit; 25 HP)
item_battery (HEV suit battery; 15 AP)
item_ml_grenade (RPG ammo)
item_rpg_round (RPG ammo)
item_suit (HEV suit)
item_healthvial (small health kit; 10 HP)
item_ammo_357 (.357 Magnum ammo)
item_ammo_357_large (.357 Magnum ammo large )
item_ammo_crossbow (crossbow ammo) Item names (beta version)Use one of the following entries with the give code.
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial NPC namesUse one of the following entries with the npc_create code.
npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_p
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso Additional command-line parametersStart the game with one of the following command line parameters to activate the corresponding feature. | Code: | Result: | | -fullscreen | Full screen mode | | -heapsize 80000 | Set heap size | | -width 1024 -height 768 | Set window size | | -netgraph <0-3> | Graph connection throughput in multi-player; 0 is off, 3 is most detailed | | -dxlevel <number>0 | Force DirectX <version> compatibility; less than 8 not advised | | -shaderdll <filename> | Use indicated filename for shader library | | -mouselook | Look around by using mouse | | -condebug | Add debug messages to ingame console | | -sw | Software mode for rendering | | -startwindowed | Run in window | | -window | Run in window | | -windowed | Run in window | | -r_anamorphic <0 or 1> | Toggle anamorphic widescreen mode | | -preload | Load all level data at start of level |
Developer modeAfter enabling cheat mode, enter sv_cheats 1 at the console window. | Code: | Result: | | setpos <coordinates> | Move player to indicated location | | Setang <value> | Set view to indicated pitch yaw | | mat_wireframe1 | Wire frame models | | vcollide_wireframe 1 | Only wireframe objects effected by physics | | showtriggers_toggle | Show game triggers | | mat_normalmaps 1 | Show normal maps | | mat_normals 1 | Show surface materials | | mat_fastnobump <0 or 1> | Toggle bump mapping | | impulse 200 | No weapon model onscreen |
Get super gravity gun in any levelEnable the map d3_citadel_03.bsp code. Once you get the super gravity gun, enable the changelevel <map name> code to go to the desired level. Then, enable the give weapon_physcannon code. | Code: | Result: | | sk_max_357 <number> | Set max ammo for .357 Magnum | | sk_max_ar2 <number> | Set max ammo for Pulse Rifle | | sk_max_ar2_altfire <number> | Set max ammo for Pulse Rifle energy orbs | | sk_max_buckshot <number> | Set max ammo for shotgun | | sk_max_crossbow <number> | Set max ammo for crossbow | | sk_max_grenade <number> | Set max ammo for hand grenades | | sk_max_pistol <number> | Set max ammo for pistol | | sk_max_rpg_round <number> | Set max ammo for RPG | | sk_max_smg1 <number> | Set max ammo for submachine gun | | sk_max_smg1_grenade <number> | Set max ammo for SMG grenades | | sk_plr_dmg_pistol <number> | Set damage value for pistol | | sk_plr_dmg_357 <number> | Set damage value for .357 Magnum | | sk_plr_dmg_ar2 <number> | Set damage value for Pulse Rifle | | sk_plr_dmg_buckshot <number> | Set damage value for shotgun | | sk_plr_dmg_crossbow <number> | Set damage value for crossbow | | sk_plr_dmg_crowbar <number> | Set damage value for crowbar | | sk_plr_dmg_grenade <number> | Set damage value for grenades | | sk_plr_dmg_rpg_round <number> | Set damage value for RPG rockets | | sk_plr_dmg_smg1 <number> | Set damage value for submachine gun | | sk_plr_dmg_smg1_grenade <number> | Set damage value for SMG grenades |
See RavenholmWhen you are on top of the dam at the end of the "Water Hazard" chapter, you can see a town with destroyed buildings under the sunset in the distance. This town is most likely Ravenholm, considering the type of buildings and its relative location in comparison to Black Mesa East. Private tortureOn the first level when the combine guard (who turns out to be Barney in disguise) tells you to follow him, do as he says. While you are walking down the corridor, look through the small gap in the first door you come across. You will see a man sitting in a chair, that has blood splattered on the floor underneath it that says, "There has to be some sort of mistake. I got a standard relocation coupon juts like everybody else." A combine guard who is in there with him will then walk up to the door and close the shutter. Hang up combine or zombiesThis cheat will allow you to "hang up" combine or zombies. You will need the crossbow and a lot of ammunition. Enable the notarget code to be undetected and find a combine or zombie. Position them against a wall. By shooting the designated spot (arm, head, leg, etc.), they will stick to the wall, if close enough. Also, if you shoot a weird part, like the bone in the leg, they will sometimes spasm. Faster reloadsTo reload faster with the shotgun, .357 magnum, or any other weapon with a slow reload time, tap Q (change to last weapon out) twice quickly. You should then have a full clip. Note: You must fire with your other weapon. You can then fire and reload at the same time. Hidden areaWhen Alyx goes into the room left of the elevator, quickly follow her in or open the door. In there you can hear Alyx say some things or watch the chefs prepare lunch in the kitchen (as seen going down in the elevator). Sand Trap: Avoid losing healthWhen you start the Sands Trap map, you will find some rocks. Someone will tell you not to step on the sand because a creature will attack. You will have to jump on the rocks. When the rock ends and only sand remains, use your gravity gun. Use it to place a door or wooden piece in the sand and stand on it. Then, place another object in front of it. Jump on it, remove the first object, and place it in front. Continue to do this until you reach rock again and the creature will not appear. Movie referenceWhen you teleport to Dr. Kliener's lab from Nova Prospekt, you will meet up with Dog and go out and find Barney. Do not follow Dog out of the lab yet; wait until Dr. Kliener and Alyx start talking about getting another headcrab to replace Lamar (Dr. Kliener's pet headcrab). After Alyx suggests that he gets another headcrab, he replies, "There is only one heady." In the movie Blazing Saddles, the villain's name is Headly Lamar (whom is called Heady Lamar by some of the characters). Invisible LamarWhen you first meet Lamar (Dr. Kliener's pet Head Crab), enable the impulse 101 code and shoot her with any gun. Lamar will instantly disappear. You will see some blood on the floor after she disappears if you shoot her with your pistol. Alyx, Barney, and Dr. Kliener will all act as if she is still there. Only Barney and Dr. Kliener do not look on top of the cabinet where she is supposed to be. They will look in completely different directions. Lamar will later return in the Teleporter room. You can shoot her again and the same thing will happen. |
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