BioShock Cheats
Cheat ModeFind and open "defuser.ini" in your BioShock installation folder. Find the key you want to bind the code to and set the bind (for example, "F10=god"). Save the file and start the game, while in game press the bound key to toggle. Note: The cheat can be deactivated if a video cutscene appears or if you move to a new area. | Code: | Result: | | god | God mode | | ghost | Disable clipping | | fly | Flight mode | | walk | Disable fly and ghost codes | | teleport | Teleport to pointer | | walk | Disable Fly and Ghost cheats | | givehealth | Immediately refills your health bar to max | | igbigbucks | Gives $500 | | givebioammo | Gives EVE | | suicide | Kill Self | | slomo | Slomo Mode | | killpawns | Kill All Enemies on Level |
Obtain Plasmids/TonicsCreate a text file named Plasmid.txt with a text editor and place it in the "System" folder in the game directory, which is typically "C:\Program Files\2K Games\BioShock\Content\System". In the "User.ini" file used in the "Cheat mode" section, bind the following command to any key
exec Plasmid.txt
Edit the Plasmid.txt file you have just made with any of the following commands listed below. Once you are in the game, use the key you have bound to the "exec Plasmid.txt" line. Go to a gene bank to check out any new Tonics you have summoned. Higher level Plasmids seem to replace lower level ones automatically. All of the below entries are Tonics unless otherwise indicated. | Code: | Result: | | GEP EfficientCrafter | Clever Inventor | | GEP EfficientCrafterTwo | Clever Inventor 2 | | GEP ProlificCrafter | Prolific Inventor | | GEP ElectricBody | Electric Flesh | | GEP ElectricBodyTwo | Electric Flesh 2 | | GEP SummonProtector | Hypnotize Big Daddy Plasmid | | GEP SummonProtectorTwo | Hypnotize Big Daddy 2 Plasmid | | GEP Telekinesis | Telekinesis Plasmid | | GEP DecoyHuman | Target Dummy Plasmid | | GEP ChameleonBlood | Natural Camouflage | | GEP FastTwitch | SportBoost | | GEP FastTwitchTwo | SportBoost 2 | | GEP ThoroughScavenger | Scrounger | | GEP ArmoredBody | Armored Shell | | GEP ArmoredBodyTwo | Armored Shell 2 | | GEP SuperHeated | Human Inferno | | GEP SuperHeatedTwo | Human Inferno 2 | | GEP ChargedBursts | Static Discharge | | GEP ChargedBurstsTwo | Static Discharge 2 | | GEP EyeForDetail | Photographer's Eye | | GEP EyeForDetailTwo | Photographer's Eye 2 | | GEP DeepResearcher | Damage Research | | GEP DeepResearcherTwo | Damage Research 2 | | GEP MeleeMaster | Wrench Jockey | | GEP MeleeMasterTwo | Wrench Jockey 2 | | GEP SneakAttack | Wrench Lurker | | GEP SneakAttackTwo | Wrench Lurker 2 | | GEP FreezingNimbus | Frozen Field | | GEP FreezingNimbusTwo | Frozen Field 2 | | GEP BerserkRage | Enrage! | | GEP ElectricBolt | Electric Bolt 1 Plasmid | | GEP ElectricBoltTwo | Electric Bolt 2 Plasmid | | GEP ElectricBoltThree | Electric Bolt 3 Plasmid | | GEP IcicleAssault | Winter Blast 1 Plasmid | | GEP IcicleAssaultTwo | Winter Blast 2 Plasmid | | GEP IcicleAssaultThree | Winter Blast 3 Plasmid | | GEP Incineration | Incinerate! Plasmid | | GEP IncinerationTwo | Incinerate! 2 Plasmid | | GEP IncinerationThree | Incinerate! 3 Plasmid | | GEP InsectSwarmPlasmid | Insect Swarm Plasmid | | GEP InsectSwarmPlasmidTwo | Insect Swarm 2 Plasmid | | GEP InsectSwarmPlasmidThree | Insect Swarm 3 Plasmid | | GEP SecurityBeacon | Security Bullseye Plasmid | | GEP SpringboardTrap | Cyclone Trap Plasmid | | GEP SpringboardTrapTwo | Cyclone Trap 2 Plasmid | | GEP BioAmmoEfficiency | Eve Saver | | GEP Bloodlust | Bloodlust | | GEP BoozeHound | Booze Hound | | GEP GeneticHacker | Hacker's Delight | | GEP GeneticHackerTwo | Hacker's Delight 2 | | GEP GeneticHackerThree | Hacker's Delight 3 | | GEP HealthyConsumer | Extra Nutrition | | GEP HealthyConsumerTwo | Extra Nutrition 2 | | GEP HealthyConsumerThree | Extra Nutrition 3 | | GEP MedHypoOmnisynthesis | EVE Link | | GEP MedHypoOmnisynthesisTwo | EVE Link 2 | | GEP MedicineFriendly | Medical Expert | | GEP MedicineFriendlyTwo | Medical Expert 2 | | GEP MedicineFriendlyThree | Medical Expert 3 | | GEP NearSightedCameras | Security Evasion | | GEP NearSightedCamerasTwo | Security Evasion 2 | | GEP OrganicPockets | Organic Pockets (large capacity) | | GEP ThoroughScavenger | Scrounger | | GEP AlarmExpert | Alarm Expert | | GEP AlarmExpertTwo | Alarm Expert 2 | | GEP ElectronicsExpert | Focused Hacker | | GEP ElectronicsExpertTwo | Focused Hacker 2 | | GEP ExtendedShutdown | Shutdown Expert | | GEP ExtendedShutdownTwo | Shutdown Expert 2 | | GEP HackingExpert | Hacking Expert | | GEP HackingExpertTwo | Hacking Expert 2 | | GEP SecuritySystemsExpert | Security Expert | | GEP SecuritySystemsExpertTwo | Security Expert 2 | | GEP ShorterAlarm | Shorten Alarms | | GEP ShorterAlarmTwo | Shorten Alarms 2 | | GEP SlowFlow | Speedy Hacker | | GEP SlowFlowTwo | Speedy Hacker 2 | | GEP StationExpert | Safecracker | | GEP StationExpertTwo | Safecracker 2 | | GEP VendingExpert | Vending Expert | | GEP VendingExpertTwo | Vending Expert 2 | | GEP MachineBully | Machine Buster (destroy bots, turrets efficiently) | | GEP MachineBullyTwo | Machine Buster 2 |
Summoning weapons, ammunition, and itemsCreate a text file named Weapons.txt with a text editor and place it in the "System" folder in the game directory, which is typically "C:\Program Files\2K Games\BioShock\Content\System". In the "User.ini" file used in the "Cheat mode" section, bind the following command to any key
exec Weapons.txt
Edit the Weapons.txt file you have just made with any of the following commands listed below. Once you are in the game, use the key you have bound to the "exec Weapons.txt" line. Alternately, you can use Plasmid.txt file if already created and use the same key for both types of cheats. Spawned weapons and ammunition will appear directly in your inventory. Note: The game has default maximum ammunition carrying capacities for each weapon (for example, you can normally carry a maximum of 48 standard pistol rounds) Thus if you try to summon 999 pistol rounds with the pistol in your inventory, the game will automatically limit you to 48 rounds. However if you summon 999 rounds before you first acquire the pistol, then you will have 999 rounds available in your inventory. | Code: | Result: | | GiveWeapon ShockGame.Wrench | Wrench | | GiveWeapon ShockGame.Pistol | Pistol | | GiveWeapon ShockGame.Shotgun | Shotgun | | GiveWeapon ShockGame.MachineGun | Machinegun | | GiveWeapon ShockGame.GrenadeLauncher | Grenade launcher | | GiveWeapon ShockGame.Crossbow | Crossbow | | GiveWeapon ShockGame.ChemicalThrower | Chemical thrower | | GiveItem <1-999> ShockGame.GrenadeLauncher_FragGrenade | Frag grenades for grenade launcher | | GiveItem <1-999> ShockGame.GrenadeLauncher_RPG | Heat seeking missiles for grenade launcher | | GiveItem <1-999> ShockGame.GrenadeLauncher_StickyGrenade | Sticky grenades for grenade launcher | | GiveItem <1-999> ShockGame.Pistol_ArmorPiercing | Armor piercing pistol rounds | | GiveItem <1-999> ShockGame.Shotgun_00Buck | Standard shotgun shells | | GiveItem <1-999> ShockGame.Shotgun_IonicBuck | Electric shotgun shells | | GiveItem <1-999> ShockGame.Shotgun_HighExplosiveBuck | Explosive shotgun shells | | GiveItem <1-999> ShockGame.MachineGun_Bullet | Standard machinegun rounds | | GiveItem <1-999> ShockGame.MachineGun_ArmorPiercingBullet | Armor piercing machinegun rounds | | GiveItem <1-999> ShockGame.MachineGun_FrozenBullet | Freezing machinegun rounds | | GiveItem <1-999> ShockGame.MachineGun_RubberBullet | Rubber bullet machinegun rounds | | GiveItem <1-999> ShockGame.Pistol_AntiPersonnel | Anti-personnel pistol rounds | | GiveItem <1-999> ShockGame.Pistol_Bullet | Standard pistol rounds | | GiveItem <1-999> ShockGame.ChemicalThrower_Kerosene | Kerosene "charges" for chemical thrower | | GiveItem <1-999> ShockGame.ChemicalThrower_LiquidNitrogen | Liquid nitrogen "charges" for chemical thrower | | GiveItem <1-999> ShockGame.ChemicalThrower_IonicGel | Ionic Gel "charges" for chemical thrower | | GiveItem <1-999> ShockGame.ChemicalThrower_Accelerant | "Charges" of Accelerant for chemical thrower | | GiveItem <1-999> ShockGame.Crossbow_Bolt | Standard crossbow bolts | | GiveItem <1-999> ShockGame.Crossbow_TrapBolt | Trap crossbow bolts | | GiveItem <1-999> ShockGame.Crossbow_SuperHeatedBolt | Super heated crossbow bolts | | GiveItem <0-9999>ShockGame.Adam | Adam | | GiveItem <1-999> ShockGame.AutoHack | Auto hacking tool; max inventory capacity of 5 | | GiveItem <1-999> ShockDesignerClasses.MedHypo | First aid kit; max inventory of 9 | | GiveItem <1-999> ShockDesignerClasses.BioAmmoHypo | EVE hypo; max inventory of 9 | | GiveItem <1-999> ShockGame.CeilingCrawlerOrgan | Spider splicer organ; restores health like first aid kit | | GiveItem <1-999> ShockGame.Film | Film for the research camera; max inventory capacity of 100 | | GiveItem 1 ShockGame.BioAmmoUpgrade | Increase maximum EVE (blue bar) | | GiveItem 1 ShockGame.HealthUpgrade | Increase maximum health (red bar) | | GiveItem 1 ShockGame.ActiveGeneticSlotUpgrade | Add slot for plasmids; maximum of six slots | | GiveItem 1 ShockGame.EngineeringGeneticSlotUpgrade | Add slot for engineering tonics; maximum of six slots | | GiveItem 1 ShockGame.PhysicalGeneticSlotUpgrade | Add slot for physical tonics; maximum of six slots | | GiveItem 1 ShockGame.WeaponsGeneticSlotUpgrade | Add slot for combat tonics; maximum of six slots |
Weapon upgradesCreate a backup copy of the file before proceeding. Use a text editor to create the file "upgrades.txt" in the "\Content\System" directory in the game folder. Add any of the following codes as separate lines in that file. Then use a text editor to edit the "User.ini" file in the "\Documents and Settings\<username>\Application Data\Bioshock" directory in Windows XP or the "\Users\<username>\AppData\Roaming\BioShock" directory in Windows Vista. Note: You may first need to enable hidden files and folders to be viewed first. find it. Scroll down to the "[Default]" header. Choose a currently unbound key bind by inserting the line "Exec upgrades.txt"; for example "F7=Exec upgrades.txt". Note: If you upgrade a weapon you do not have yet, they will be enabled when you pick up that weapon. | Code: | Result: | | AddWeaponStatUpgrade ChemicalThrower ConsumptionRate | Gives the "Chemical Thrower Consupmtion Rate" upgrade. | | AddWeaponStatUpgrade ChemicalThrower Range | Gives the "Chemical Thrower Range" upgrade. | | AddWeaponStatUpgrade Crossbow BreakageChance | Gives the "Crossbow Breakage Chance" upgrade. | | AddWeaponStatUpgrade Crossbow Damage | Gives the "Crossbow Damage Increase" upgrade. | | AddWeaponStatUpgrade GrenadeLauncher Immunity | Gives the "Grenade Launcher Damage Immunity" upgrade. | | AddWeaponStatUpgrade GrenadeLauncher Damage | Gives the "Grenade Launcher Damage Increase" upgrade. | | AddWeaponStatUpgrade MachineGun Damage | Gives the "Machine Gun Damage Increase" upgrade. | | AddWeaponStatUpgrade MachineGun Kickback | Gives the "Machine Gun Kickback Reduction" upgrade. | | AddWeaponStatUpgrade Pistol MagazineSize | Gives the "Pistol Clip Size" upgrade. | | AddWeaponStatUpgrade Pistol Damage | Gives the "Pistol Damage Increase" upgrade. | | AddWeaponStatUpgrade Shotgun Damage | Gives the "Shotgun Damage Increase" upgrade. | | AddWeaponStatUpgrade Shotgun RateOfFire | Gives the "Shotgun Rate of Fire" upgrade. |
Unit Research Commands1. Create "research.txt" in \Content\System within your BioShock installation folder (i.e. C:\Program Files\2K Games\BioShock\Content\System). Add any of the codes listed below to research.txt and save it. Be sure to preserve the spacing. Each code must be on its own line in the file.
2. Open “User.ini” in “X:\Documents and Settings\[username]\Application Data\Bioshock” for XP or “X:\Users\[username]\AppData\Roaming\BioShock” for Vista. You may need to enable viewing of hidden files and folders to find it.
3. Find the section entitled [Default].
4. Within this section, find an unbound key that you want to use and bind it to the command "Exec research.txt" (i.e. F7=Exec research.txt). | Code: | Result: | | testAddResearchPoints Bouncer 2000 | Fully research unit "Bouncer" | | testAddResearchPoints Assassin 1750 | Fully research unit "Houdini Splicer" | | testAddResearchPoints RangedAggressor 1750 | Fully research unit "Leadhead Splicer" | | testAddResearchPoints Gatherer 2000 | Fully research unit "Little Sister" | | testAddResearchPoints Grenadier 1750 | Fully research unit "Nitro Splicer" | | testAddResearchPoints Rosie 2000 | Fully research unit "Rosie" | | testAddResearchPoints SecurityBot 1750 | Fully research unit "Security Bot" | | testAddResearchPoints SecurityCamera 1750 | Fully research unit "Security Camera" | | testAddResearchPoints CeilingCrawler 1750 | Fully research unit "Spider Splicer" | | testAddResearchPoints MeleeThug 1750 | Fully research unit "Thuggish Splicer" | | testAddResearchPoints Turret 1750 | Fully research unit "Turret" |
Alternate endingsThere are three possible endings, depending on how the Little Sisters were treated.
If more than one Little Sister was harvested, the "bad" ending will play.
If no more than one Little Sister was harvested, but the rest were rescued, the "good" ending will play.
Rescue all the Little Sisters in the game except for one that is harvested to see the third ending.
Save game recommendationAfter becoming a Big Daddy, make a new saved game. At this point you are near the end of the game. If you missed something you can go to the bathysphere and explore Rapture again, but also you are a Big Daddy now so the splicers will not harm you, security cameras will not set off alarms, etc. Fight against security robotsIf you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and plan what to do next. The item you hold up will block some attacks. Fight against RosiesWhen fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Rosie will follow you, fire proximity mines at the door, and when it walks through it will be damaged or destroyed. Restore hacked robot's healthAfter hacking a robot, it will begin firing at your enemies. If the robot gets hit it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot, then reactivate it a few seconds later. This should make the robot have full health again. Slot machineSave the game before you start playing. Just keep reloading the game until you hit it. Weapon Upgrade Station locations1: In Peach Wilkins' hideout (Neptune's Bounty), bottom floor. As soon as you come downstairs it is directly in front of you.
2: On the way to Farmer's Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.
3: The Winery's basement in Farmer's Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.
4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside then go down into the basement. The basement is filled with cigars and the like. The upgrade station is on the wall.
5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of "altar"). In the basement of this store is the station.
6: In Hephaestus Core Room, go down to the bottom floor and run around (literary). Eventually you will see it attached to the wall.
7: In Hephaestus, Kyburz's office. It is attached to the left wall (back turned to the entrance) in the rear of the room.
8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.
9: In Sander Cohen's secret room, in the Olympus Heights' Mercury Suites area.
10: Go to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.
11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.
12: In the Voice changing labs in Point Prometheus, one of the labs has it. Reaching Fontaine's penthouseThe code to get to Fontaine's penthouse is from the diary: "5744".
Star Wars referenceGet to the point when you reach the medical pavilion and must unlock the doors. When you pull the first switch and go to the second, pull it and Atlas will say "Now you have stirred the Wookie cage". Pac ManIn the Arcadia level, you will find a place that appears to be a bar. Search around a bit and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.
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