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  CHEATS

Fallout 3 Cheats




Achievements

Complete the following achievements to unlock Xbox Live Gamerscore points.

Vault 101 Citizenship Award (10 GP): Got the Pip-Boy 3000.

The G.O.A.T. Whisperer (10 GP): Took the G.O.A.T.

Escape! (20 GP): Completed "Escape!".

Following in His Footsteps (20 GP): Completed "Following in His Footsteps".

Galaxy News Radio (20 GP): Completed "Galaxy News Radio".

Scientific Pursuits (20 GP): Completed "Scientific Pursuits".

Tranquility Lane (20 GP): Completed "Tranquility Lane".

The Waters of Life (20 GP): Completed "The Waters of Life".

Picking up the Trail (20 GP): Completed "Picking up the Trail".

Rescue from Paradise (20 GP): Completed "Rescue from Paradise".

Finding the Garden of Eden (20 GP): Completed "Finding the Garden of Eden".

The American Dream (20 GP): Completed "The American Dream".

Take it Back! (40 GP): Completed "Take it Back!".

Big Trouble in Big Town (20 GP): Completed "Big Trouble in Big Town".

The Superhuman Gambit (20 GP): Completed "The Superhuman Gambit".

The Wasteland Survival Guide (20 GP): Completed "The Wasteland Survival Guide".

Those! (20 GP): Completed "Those!".

The Nuka-Cola Challenge (20 GP): Completed "The Nuka-Cola Challenge".

Head of State (20 GP): Completed "Head of State".

The Replicated Man (20 GP): Completed "The Replicated Man".

Blood Ties (20 GP): Completed "Blood Ties".

Oasis (20 GP): Completed "Oasis".

The Power of the Atom (20 GP): Completed "The Power of the Atom".

Tenpenny Tower (20 GP): Completed "Tenpenny Tower".

Strictly Business (20 GP): Completed "Strictly Business".

You Gotta Shoot 'Em in the Head (20 GP): Completed "You Gotta Shoot 'Em in the Head".

Stealing Independence (20 GP): Completed "Stealing Independence".

Trouble on the Homefront (20 GP): Completed "Trouble on the Homefront".

Agatha's Song (20 GP): Completed "Agatha's Song".

Reilly's Rangers (20 GP): Completed "Reilly's Rangers".

Reaver (10 GP): Reached Level 8 with Bad Karma.

Mercenary (10 GP): Reached Level 8 with Neutral Karma.

Protector (10 GP): Reached Level 8 with Good Karma.

Harbinger of War (20 GP): Reached Level 14 with Bad Karma.

Pinnacle of Survival (20 GP): Reached Level 14 with Neutral Karma.

Ambassador of Peace (20 GP): Reached Level 14 with Good Karma.

Scourge of Humanity (30 GP): Reached Level 20 with Bad Karma.

Paradigm of Humanity (30 GP): Reached Level 20 with Neutral Karma.

Last, Best Hope of Humanity (30 GP): Reached Level 20 with Good Karma.

Weaponsmith (30 GP): Made one of every custom weapon.

Doesn't Play Well with Others (20 GP): Killed 300 people.

Slayer of Beasts (20 GP): Killed 300 creatures.

Silver-Tongued Devil (20 GP): Won 50 Speech Challenges.

Data Miner (20 GP): Hacked 50 terminals.

Keys are for Cowards (20 GP): Picked 50 locks.

One-Man Scouting Party (20 GP): Discovered 100 locations.

Psychotic Prankster (10 GP): Placed a grenade or mine while pickpocketing.

The Bigger They Are (20 GP): Kill all the Super Mutant Behemoths.

Yes, I Play with Dolls (10 GP): Collected 10 Vault-Tec Bobbleheads.

Vault-Tec C.E.O. (30 GP): Collected 20 Vault-Tec Bobbleheads

Achievements "Operation: Anchorage" DLC

The following achievements can only be unlocked by purchasing the "Operation: Anchorage" DLC:

Aiding the Outcasts (20 GP): Complete the quest "Aiding the Outcasts"

Operation: Anchorage (40 GP): Complete the quest "Operation: Anchorage"

Paving the Way (20 GP): Complete the quest "Paving the Way"

The Guns of Anchorage (20 GP): Complete the quest "The Guns of Anchorage"

Weapon Schematics

  • Bottlecap Mine - Lunchbox, Cherry Bomb, Sensor Module, 10 Bottle Caps - Given by Moira Brown in the The Wasteland Survival Guide quest If you bring a frag mine back to her, Jocko's Pop & Gas Stop, Knick Knack in Little Lamplight, Quest Reward for telling Herbert Dashwood about Argyle


  • Dart Gun - Paint Gun, Radscorpion Poison Gland, Toy Car, Surgical Tubing -MDPL-05 Power Station, Lydia Montenegro, Head of State Quest reward, Michael Masters if he runs Boutique Le Chic


  • Deathclaw Gauntlet - Wonder Glue, Leather Belt, Medical Brace, Deathclaw Hand - F.Scott Key Trail & Campground, Quest Reward for Helping Bannon in Rivet City


  • Nuke Grenade - Nuka-Cola Quantum, Tin can, Turpentine, Abraxo Cleaner - Doc Hoff, Sierra Petrovita, Yao Guai Cave (reached through Cliffside Cavern)


  • Railway Rifle - Fission Battery, Pressure Cooker, Steam Gauge Assembly, Crutch - Tulip in Underworld, Stealing Independence, MDPL-13 Power Station


  • Rock-It Launcher - Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor - Crazy Wolfgang, Moira Brown, Rivet City Armory, Vault 101 (In the framed quote safe in James' office)


  • ShishKebab - Motorcycle Gas Tank, Motorcycle Handbrake, Lawnmower Blade, Pilot Light - Lucky Harith, Vance (Blood Ties Reward) Unmarked Outcast shack South West of SatCom Array NN-03d

Submitted By: doyle138

Achievement List for "The Pitt" DLC

You can unlock these achievements by completing the assigned description of the achievement

Free Labor- 40G: Completed "Free Labor"

Into The Pitt- 20G: Completed "Into The Pitt"

Mill Worker- 20G: Found All 100 Steel Ingots

Unsafe Working Conditions- 20G: Completed "Unsafe Working Conditions"

Bobblehead locations

Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

Stats

  • Strength: Megaton, in Sherriff Lucas Simm's house.

  • Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
  • Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
  • Charisma: Vault 108, in the Cloning Lab.
  • Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
  • Agility: Greener Pastures Disposal, in the small office covered in radiation.
  • Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Skills
  • Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
  • Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
  • Energy Weapons: Ravenhold
  • Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
  • Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
  • Medicine: Vault 101, on your dad's desk when leaving.
  • Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
  • Repair: Aerefu, in Evan King's house.
  • Science: Vault 106, on a table in middle of the living quarters second level main room.
  • Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
  • Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
  • Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house).
  • Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.

Early detection

When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

Caravan Loot

If you ever see a Caravan, with the two headed cow, Brahmin, kill the owner and the guard and get the key from the owner to get the Brahmin's items, I've gotten 4 "Fatman" guns from this, and they almost always carry the schematics to a "Rock-It Launcher", which is a pretty good weapon.

Submitted By: sirrussel5

Jaeriko

If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.

Defeating robots in the Wastelands

Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

Lock picking

Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

Easy Stealing

Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.


Butch Follower

After you complete the "Trouble at Homefront" quest if you sabotage Vault 101 and not kill Overseer Mack.You can find Butch (from the "Tunnel Snakes" gang) in "The Muddy Rudder" in Rivet City

Submitted By: sirrussel5

Star Paladin Cross Follower

When you play through the main story you will arrive at "The Citadel". When you go into the Lab here you can find her, she is upstairs, she has a Super Sledge Hammer and a Laser Pistol

Submitted By: sirrussel5

Free caps and slave collar

For the "Strictly Business" quest, capture Susan Lancaster and receive your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarters, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect your reward again. Grouse will think that you captured her again. You can repeat this for 250 caps and a slave collar each time.

Stealing and Reselling

With a Sneak Rating of at least 60 and several Scrap Metals in your inventory, head to Fort Independence. Look for Protector Casdin and trade your scrap metals for some goodies. Save your game and steal back the scrap metals you've traded him. Repeat the process to get free items indefinitely.

Submitted By: vhayste

Extra Storage

When you have a companion, you can dump your stuff to them temporarily through trading since they don't have capacities/ limit. Remember to get your valuables before they leave you.

Submitted By: vhayste

Carrying Heavy Items

In case you'll need to carry a heavy item but your inventory is full, simply pick up the item and hold it in front of you. The weight of that item won't count on your capacity, preventing you from getting encumbered.

Submitted By: vhayste

Super Mutant Behemoth locations

There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.

  • Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).


  • Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.


  • The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.


  • Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.


  • Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

Brahmin tipping

Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.

Dart Gun

The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

National Guard Armory: Secret weapons cache

There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Megaton: Hidden sniper rifle cache

You can find a sniper rifle and other supplies hidden in a rock near Megaton.


Easy caps

Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.

Easy Karma level achievements

In order to get multiple "Reach level ? with ? Karma" achievements, try to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest giving you good karma or murdering random characters. This will send you into the good or bad karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good karma, reload your saved game and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character, because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game and no one will be mad at you.

Defeating Super Mutants

The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.

More bang for your buck

In the guest "power of atom" you must disarm or arm a bomb, i say arm it for you will get more money and a nice place to stay, but after you arm don't just run away cause if you already intend on destroying the town then kill all the people in it (this is easier if you made jerico your follower that way you don't have to kill him) then you can get more guns and caps (plus lucas simms has the armory key and if you kill him then you get a major weapons cache to snag) so destroy big town but don't if you haven't already done the wasteland survival guide, for that can grant you alot of benfits in the progress.

Submitted By: Icyki113r

Super Mutant Behemoth Locations

1. Evergreen Mills
2. Galaxy News Radio
3. Jury Station
4. Takoma Industrial
5. The Capitol Building

Submitted By: vhayste

Alien Blaster Weapon and Ammunition Location Update

The Alien Blaster is located North of MDPL-13 Power Station, and West of Greener Pastures Disposal. At the Power Station there I believe there is a power switch on a transformer looking thing, this switch is for you to recieve the Alien Radio Signal, hit it. There are important landmarks to direct you to the Alien Crash site, if you go North from the Power Station, there is a ruined bridge you must cross, after that keep heading North, if you follow this road you are on, you should see a destroyed house to your left or to your west. Behind that house is the crash site. Up by the windshield on the other side of the rock is the Alien Blaster and About 200 Alien Power cells, you can find more cells at Fort Independence, but you must kill Brotherhood Outcasts to gain entrance, clear out the building and you will find the Alien Power cells downstairs through a research room. There is a fairly good armory with plenty of 5mm ammo and missles. Here is where the extra ammo is located.

Submitted By: sirrussel5

Killing Brotherhood Of Steel Outcast members

To kill BOS Outcast members, without them turning hostile towards you, learn a patrol teams route.
Find when they pass a car, and place some Frag Mines around it.

Wait until the come next time around and shoot the Frag Mines.
They cause the car to explode, killing all of them, usually including their robot (if they have one).

You can now steal their items which are usually really decent.

Submitted By: doyle138

Extra XP

When an enemy is at low health, or it is a really weak enemy, change the difficulty to Very Hard, this will gain you a little extra XP.

Submitted By: doyle138

Items to keep

During your travels, there are some items that you really need to keep since they are part of sidequests. Good examples are the Nuka-Cola Quantums (those luminescent, blue, Nuka-Colas) and Pre-War books.

Submitted By: vhayste

Mississippi Quantum Pie

Complete Sierra Petrovita's Nuka-Cola Challenge sidequest and she'll create the Mississippi Quantum Pie for you.

Ingredients:
1 Flour
1 Nuka-Cola Quantum
1 Vodka

Effect:
+1 Strength
-1 Intelligence
+20 Action Points
+5 Radiation

Submitted By: vhayste

More Skill Points

A character with high Intelligence earns more SP when leveling up.

Submitted By: vhayste

How to get into the armory

To get in Megaton's armory, you must first go into the town and you will talk to Sheriff Lucas Simms. Be polite. DO NOT MENTION THE BOMB. Go over to Moriarty's Saloon. A guy in a nice white suit should be there (Burke). Go and talk to him and he asks you to activate the bomb. If you go along with it you can use your speech and get 5oo caps. Leave the saloon and tell Lucas Simms and give him the detonator. You both run over to the saloon an talk to Burke. He will shoot Lucas and he will die then you should shoot Burke and kill him. Take all that they both have. Lucas has the key to his house/armory and Burke has the silenced pistol. Use Lucas's key and enter the armory and TA-DA.

Submitted By: A1man

Xuanlong Assault Rifle

To get this weapon, you'll need to solve a short puzzle in the Museum of Technology. Start by examining the terminal in the lobby, in the far end across the entrance. Select the last option labeled as "#000". The hidden message of Prime to a certain Jiggs will be displayed. After the message, select "#001" and select "19". Remember that incorrectly inputting the code will mess up everything.

Next head to the second floor, West Wing. Examine the second terminal right near the entrance from the main building. Select "#002' then choose "53". Finally, head to the bottom floor of the Delta IX rocket exhibit and examine the terminal there. Select "#003" and choose "113". After inputting the last code, the last option will change to "#Get Passcode". A note and a map marker will be added to your pipboy.

Head to the Jury Street Metro Station and look for Prime's body inside the diner. Loot his body to find some good valuables and this unique assault rifle.

Submitted By: vhayste

Xuanlong Assault Rifle 2

Important: You won't find Prime's body by going directly to the Jury Street Metro Station. You'll need to complete the puzzle sequence back in the Museum of Technology first.

Submitted By: vhayste

Zhu-Rong v418 Chinese Pistol

This unique Chinese pistol is located inside the LOB Enterprises building in the Falls Church area. The building is not marked in the map so your best bet is unlocking the Falls Church area first. The easiest way to unlock Falls Church is by taking the Marigold Station in Grayditch.

Once inside the LOB Building, work your way to the second floor of the main building. The door leading to the CEO's office (where the weapon is located) is protected by a [VERY HARD] locked door. You can bypass this by taking the stairs in the other side and use the edges of the broken floor as foothold until you reach the open side of the CEO's room. Check the desk first to obtain the key to the case and open the case on top of the CEO's table to get this weapon.

Though classified as a chinese pistol, it uses 10mm rounds compared to the .32 ammo used by ordinary chinese pistols. As a bonus, it will allow players to fire incendiary shots, adding fire damage per round.

Submitted By: vhayste

Experimental MIRV

If you want to get this unique Fat Man by legit means, then you must collect 4/5 Keller family transcripts first.

1. Hallowed Moors Cemetery (behind the pulpit)
2. Grisly Diner (at the back of the diner, on top of a table)
3. Super Mutant Camp, north of Anchorage Memorial. (inside the tent where a captive is held)
4. Abandoned Shack, Rockbreaker's Last Gas (Climb the cliff and enter the shack overlooking the gas station. The holotape is located inside, alongside with the Victory Rifle)

The MIRV is located inside the Armory of National Guard Depot. Examine the terminal there to unlock the blast door and get the weapon inside.

Submitted By: vhayste

Blackhawk (Unique Scoped .44 Magnum)

With good critical rate, long-range zoom and high base damage, this gun is a prime choice for characters with high small guns skill level. It is fairly accurate and when paired with Headshot, Gunslinger, Better Criticals, Finesse and other related perks, this weapon is the most powerful, single-handed normal weapon (the alien blaster and firelance are not *normal* weapons in a sense) in the game. You can obtain this from Agatha but you must deliver her a Sheet Music Book first. There are six of these in the game but you only need one of them. Conveniently, one of the sheet music books are located inside Vault 92. To find it, head to Vault 92's Living Quarters and go to the Male Dorm's bathroom. Examine one of the closed stalls here to find the music book behind the toilet bowl. Give it to Agatha and request for a reward to get this weapon. Forgetting to do so will prevent you from getting the weapon anymore.

Submitted By: vhayste

The Shocker (unique Power Fist)

Head to the Flooded Metro south of Bailey's Crossings and Red Racer Factory. Follow the path downstairs until you reach the tunnels. Go right, then enter the first door left. Go downstairs, go right then go downstairs again. From there, head straight ahead to reach a mirelurk nesting area. Jump down and follow the corridor to reach another tunnel. Follow it to reach a room with stairs. Ignore it and continue past it to reach another tunnel again. Follow it once more to reach a room with some junk inside. The weapon is located on top of a barrel in one side of the room.

Submitted By: vhayste

The Tenderizer (unique sledgehammer)

Go inside the Anchorage Memorial utility. Go to the lower floors to find a dead NPC (Ted). From his body, acquire a note and enter the room nearby and look for a safe on the floor. This will require an average lockpicking skill. Otherwise, you can hack the terminal (average science skill required as well) to unlock the safe for you. Examine the safe and grab the Door Component. Next, head to through the Facility Bay and then to the Memorial Service Entrance (door with the red lights) then go through the tunnels. Once you reach the end of the tunnel, you should find a defective utility that can be repaired using the Door Component you just acquired. (Or repair it yourself if you have a Repair skill level of 95) Grab the loot inside, including a holotape and a key leading to a secret stash within the facility. The weapon is located in the dark corner of the room, beside the vent. Just point your cursor there to get it. Head back to the main area and head to the lowest level to find a Mirelurk butchery. Examine the fridge to obtain the contents of the stash.

Submitted By: vhayste

Fear Factory

Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".

Brahmin Tipping

If you come upon a Brahmin anywhere in the wasteland (a Brahmin, not a pack Brahmin) you can crouch and hit the interact button to tip the Brahmin over.

Alien and alien blaster

Go to the Minefield then head north if you keep going you'll eventually pick up a radio signal from the alien space craft when you find it there is a space craft and special gun with limited ammo.

Tommy James And The Shondells

At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".

Ozzy Osbourne

In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley".

Snatchers reference

One area in Minefield is a reference to the Hideo Kojima game, "Snatcher." A decapitated body sitting with its head between its legs can be found with a note in it that says "SEARCH THE HOUSE". This is identical to a scene in "Snatcher." The "Gillian's House" also refers to "Gillian Seed," the protagonist of Snatcher. 'Benson' (the name of another residence) is also the name of two characters from the game snatcher.

Submitted By: doyle138

Infinite XP

You can gain infinite XP if your speech skill is high enough.(My speech was about 30 at the time). Go to town called "Big Town" located north of Vault 101.If you spoke with a girl named Bittercup she should tell you about her dating exploits. After speaking with her, go into the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. (I got 6XP with each click). Continue to do this and you can rack up XP in mere seconds. Bethesda has not yet patched this glitch.

Sandman

This a glitch for getting infinite exp Steps: 1.) Reach level 10 with a sneak skill of 60 and get the Mr. Sandman perk. 2.) Go to Andale (south central part of the map) 3.) Wait until around 1am and go into the Smith house while they are sleeping. 4.) Go upstairs into the kid's bedroom 5.) Use sandman on him (crouch and select him and and use the first option) 6.) Repeat step 5 7.) Increase difficulty for more XP

Floating Brahim

Go to Megaton, as you go down the slope, there will be a Brahim on the right. Crouch up beside it, but make sure it has seen you (if it doesnt know you are there, it wont work)

Press action on it repeatedly. You will be pushing it. It will suddenly float up in the air, as it is been pushed onto the ramp to the medicine centre
the banister is acctually a few inches below the brahims feet it will be able to turn around and walk slightly eventually it will fall off.

Submitted By: doyle138


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