Fallout 3 Cheats
Cheat modePress ~ during game play to display the console window. | Code: | Result: | | help | List all console commands | | removefromallfactions | Remove player from all factions | | addtagskills <number> | Adds indicated amount of Tag Skill Points | | getXPfornextlevel | Gain one level | | settagskills <number> | Sets Tag Skill Points | | setpccanusepowerarmor <0 or 1> | Toggle Power Armor use | | GetQuestCompleted | Complete current quest | | rewardKarma <number> | Add indicated amount of Karma Points | | setspecialpoints <number> | Set Special Points | | addspecialpoints <number> | Add indicated amount of Special Points | | modpcs <skill name> <number> | Add indicated amount of points to your skills | | modpca <attribute> <number> | Add indicated amount of points to your S.P.E.C.I.A.L. stats | | player.setlevel <number> | Set player level | | player.additem 000000F <number> | Get indicated amount of caps | | tcl | No clipping mode | | tmm1 | All mapmarkers | | tdt | Toggle debug display | | tlv | Toggle leaves | | tgm | God mode | | unlock | Unlocks any selected physical lock (doors, chests, etc) and terminals. | | RewardXP <amount> | Use this to reward yourself some xp | | MoveToQuestTarget/movetoqt <optional: questID> | Warp to your quest' target location | | tm | turns off/on the HUD (useful for character screenshots) | | tfc | toggles free camera mode (useful for character screenshots) | | AddPerk | That's right! Get any perk you want, any and/or all. | | showracemenu | Modify your characters appearance again | | player.removeperk <perk code> | emove indicated per | | movetoqt | Move player to the current quest marker | | player.setAV carryweight <number> | Set maximum carrying weight | | setgs fAVDCarryWeightMult <number> | Set strength multiplier for weight limit | | setgs fAVDCarryWeightsBase <number> | Set weight limit | | player.setAV <ability> <number> | Set ability (sneak, barter, etc.) score | | player.additem <item code>, <number>, <condition 1-100> | Spawn indicated number of items in % condition | | player.addperk <perk code> | Get indicated perk | | player.placeatme <object code>, <number>, <x axis>, <y axis> | Spawn indicated amount of persons or objects |
Weapons Item codesUse one of the following entries with the player.additem code. + Code ListAmmunition Item codesUse one of the following entries with the player.additem code. + Code ListArmor Item codesUse one of the following entries with the player.additem code. + Code ListQuest Item codesUse one of the following entries with the player.additem code. + Code ListSchematics Item codesUse one of the following entries with the player.additem code. + Code ListConsumables Item codesUse one of the following entries with the player.additem code. + Code ListBooks Item codesUse one of the following entries with the player.additem code. + Code ListMiscellaneous Item codesUse one of the following entries with the player.additem code. + Code ListPerksUse one of the following entries with the player.addperk or player.removeperk codes. Note: All "Survival" and "Junior Survivor" are perks from the quest line "The Wasteland Survival Guide". + Code ListPerson and objectsUse one of the following entries with the player.placeatme code. Note: Use 1 for the value of the x axis and y axis. + Code List
AchievementsAccomplish the indicated achievement to get the number of Microsoft Gamerscore points. Vault 101 Citizenship Award (10 GP): Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10 GP): Took the G.O.A.T.
Escape! (20 GP): Completed "Escape!".
Following in His Footsteps (20 GP): Completed "Following in His Footsteps".
Galaxy News Radio (20 GP): Completed "Galaxy News Radio".
Scientific Pursuits (20 GP): Completed "Scientific Pursuits".
Tranquility Lane (20 GP): Completed "Tranquility Lane".
The Waters of Life (20 GP): Completed "The Waters of Life".
Picking up the Trail (20 GP): Completed "Picking up the Trail".
Rescue from Paradise (20 GP): Completed "Rescue from Paradise".
Finding the Garden of Eden (20 GP): Completed "Finding the Garden of Eden".
The American Dream (20 GP): Completed "The American Dream".
Take it Back! (40 GP): Completed "Take it Back!".
Big Trouble in Big Town (20 GP): Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 GP): Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20 GP): Completed "The Wasteland Survival Guide".
Those! (20 GP): Completed "Those!".
The Nuka-Cola Challenge (20 GP): Completed "The Nuka-Cola Challenge".
Head of State (20 GP): Completed "Head of State".
The Replicated Man (20 GP): Completed "The Replicated Man".
Blood Ties (20 GP): Completed "Blood Ties".
Oasis (20 GP): Completed "Oasis".
The Power of the Atom (20 GP): Completed "The Power of the Atom".
Tenpenny Tower (20 GP): Completed "Tenpenny Tower".
Strictly Business (20 GP): Completed "Strictly Business".
You Gotta Shoot 'Em in the Head (20 GP): Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence (20 GP): Completed "Stealing Independence".
Trouble on the Homefront (20 GP): Completed "Trouble on the Homefront".
Agatha's Song (20 GP): Completed "Agatha's Song".
Reilly's Rangers (20 GP): Completed "Reilly's Rangers".
Reaver (10 GP): Reached Level 8 with Bad Karma.
Mercenary (10 GP): Reached Level 8 with Neutral Karma.
Protector (10 GP): Reached Level 8 with Good Karma.
Harbinger of War (20 GP): Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 GP): Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 GP): Reached Level 14 with Good Karma.
Scourge of Humanity (30 GP): Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 GP): Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity (30 GP): Reached Level 20 with Good Karma.
Weaponsmith (30 GP): Made one of every custom weapon.
Doesn't Play Well with Others (20 GP): Killed 300 people.
Slayer of Beasts (20 GP): Killed 300 creatures.
Silver-Tongued Devil (20 GP): Won 50 Speech Challenges.
Data Miner (20 GP): Hacked 50 terminals.
Keys are for Cowards (20 GP): Picked 50 locks.
One-Man Scouting Party (20 GP): Discovered 100 locations.
Psychotic Prankster (10 GP): Placed a grenade or mine while pickpocketing.
The Bigger They Are (20 GP): Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 GP): Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 GP): Collected 20 Vault-Tec Bobbleheads
Bobblehead locationsCollect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.
Stats - Strength: Megaton, in Sherriff Lucas Simm's house.
- Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
- Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
- Charisma: Vault 108, in the Cloning Lab.
- Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
- Agility: Greener Pastures Disposal, in the small office covered in radiation.
- Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Skills
- Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
- Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
- Energy Weapons: Ravenhold
- Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
- Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
- Medicine: Vault 101, on your dad's desk when leaving.
- Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
- Repair: Aerefu, in Evan King's house.
- Science: Vault 106, on a table in middle of the living quarters second level main room.
- Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
- Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
- Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house).
- Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.
Early detectionWhen wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it. Lock pickingUse the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers. Easy Stealing, Hacking, and Speech bonusesSave the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge. Defeating robots in the WastelandsRun up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily. JaerikoIf you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money. Easy Experience1.) - Go to Big Town and find the NPC named Pappy.
2.) - Select the dialogue choice You came here with Bittercup, right If this dialogue choice doesn't appear, find Bittercup and exhaust all her conversation options. Try speaking with Pappy again afterwards (You must have 100% Speech rating to be able to convince him; failing to do so will disable this glitch forever)
3.) - Select that dialogue option to gain six experience points. Repeat to get exp as much as you want. Submitted By: vhayste
Getting Good KarmaHead to Megaton and find the church for the Children of the Atom. Theres a priest who will be near the bomb or in their building. Talk to him and hell ask for donations. Give him donations, and youll get a positive karma boost. Do this as much as you want for as much karma as you desire. Submitted By: vhayste More chances to hack terminalsTerminals shut down permanently after the 4th unsuccessful attempt when you're hacking it. Just simply exit the process after the 3rd attempt to "refresh/reset" the hacking procedure. Repeat as you need to safely hack terminals. Submitted By: vhayste Carrying Heavy ItemsIn case you'll need to carry a heavy item but your inventory is full, simply pick up the item and hold it in front of you. The weight of that item won't count on your capacity, preventing you from getting encumbered. Submitted By: vhayste Extra StorageWhen you have a companion, you can dump your stuff to them temporarily through trading since they don't have capacities/ limit. Remember to get your valuables before they leave you. Submitted By: vhayste Super Mutant Behemoth locationsThere are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.
- Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
- Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
- The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
- Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
- Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
Brahmin tippingFind a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over. Dart GunThe first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds. National Guard Armory: Secret weapons cacheThere is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead. Megaton: Hidden sniper rifle cacheYou can find a sniper rifle and other supplies hidden in a rock near Megaton. Easy capsOnly proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process. Defeating Super MutantsThe hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.
Super Mutant Behemoth Locations1. Evergreen Mills
2. Galaxy News Radio
3. Jury Station
4. Takoma Industrial
5. The Capitol Building Submitted By: vhayste
Fear FactoryEnter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved". Brahmin TippingIf you come upon a Brahmin anywhere in the wasteland (a Brahmin, not a pack Brahmin) you can crouch and hit the interact button to tip the Brahmin over. Alien and alien blasterGo to the Minefield then head north if you keep going you'll eventually pick up a radio signal from the alien space craft when you find it there is a space craft and special gun with limited ammo. Tommy James And The ShondellsAt Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".
Floating BrahimGo to Megaton, as you go down the slope, there will be a Brahim on the right. Crouch up beside it, but make sure it has seen you (if it doesnt know you are there, it wont work)
Press action on it repeatedly. You will be pushing it. It will suddenly float up in the air, as it is been pushed onto the ramp to the medicine centre
the banister is acctually a few inches below the brahims feet it will be able to turn around and walk slightly eventually it will fall off. Submitted By: doyle138
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